Free to download. Free to keep.
The Viewer is not a trial and not a demo — it is a permanent, full-speed viewer for every format OmniBlick supports. Install it, open your worst file, and decide afterwards.
Signed installer · roughly 120 MB · no account required to download
Three steps, and none of them is a sales call.
Download and run it
One installer. No Vulkan SDK, no runtime to chase, no Python environment. It comes up on an empty scene with a Welcome screen rather than a demo you have to clear away.
Open something you already have
Drag a file in — any of the formats on the formats page. The free Viewer opens all of them, and nothing about that ever expires.
Turn on the trial when you want the tools
An email address starts 14 days of Studio: every feature, no card, no hardware fingerprint. When it ends the app quietly returns to the Viewer — it does not lock, and nothing you made becomes unopenable.
14 days of Studio. Everything on.
Not a cut-down subset — the complete feature set, including ray-traced rendering, splat authoring and photogrammetry. Showing you the whole product is the entire point of a trial.
- No card. An email address, from inside the app.
- No hardware fingerprinting. We read no serial numbers and no MAC address.
- A soft landing. When it ends you are on the free Viewer — not a lock screen, and every scene you made still opens.
Start it from Help ▸ Enter Licence Key, or the first time you reach for a tool that needs it.
The practical questions.
What are the system requirements?
- Windows 10 (64-bit) or Windows 11
- Any Vulkan 1.3 capable GPU — Ray tracing and DDGI need a GPU with hardware ray-query support; everything else runs on the shadow-mapping floor, which is the guaranteed fallback on any Vulkan device.
- Quad-buffer 3D displays, side-by-side output, and any OpenXR headset. None of it is required — the app runs mono.
- No Vulkan SDK, no runtime, no Python, no CUDA. The toolchain is vendored; you need a GPU driver.